#include "Precompiled.h"
#include "Entity.h"

namespace Game {
namespace Common {

RTTI_ROOT_IMPL(Entity);

Entity::Entity(void) :
        enabled(true) {
}

Entity::~Entity(void) {
}

bool Entity::GetEnabled() const {
    return this->enabled;
}

void Entity::SetEnabled(bool val) {
    this->enabled = val;
}

void Entity::Finalize() {
}

void Entity::Initialize() {
}

}
}
